Alternatives
Products that do what Anime Tactical Simulator Tools does
Ultimate DPS Calc & Pity Tools for Anime Tactical Simulator.
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I figured I needed to work on my coding skills before building the next groundbreaking AI app, so I started working on this free tool site. Its basically just an aggregation of various commonly used calculators and unit convertors. Link: https://www.calcverse.live Tech Stack: Next, React, Typescript, shadcn UI, Tailwind CSS Would greatly appreciate your feedback on the UI/UX and accessibilty. I struggled the most with navigation. I've added a search box, a sidebar, breadcrumbs and pages with grids of cards leading to the respective calculator or unit convertor, but not sure if…
2025 · calcverse.live
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2021 · dragonruby.org
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- 5PI
Hi HN! I’m Alex from Parabola (https://parabola.io). Parabola is a visual programming tool for creating functional data flows that everyone can use. It’s entirely drag-and-drop, handles data sizes much larger than a traditional spreadsheet, calculates everything live, and can run your flows on a schedule of your choosing. I used to work in strategy consulting, doing data analytics for SMBs and Fortune 500 companies. The amount of time wasted on menial tasks was astounding. Things like cleaning data, generating custom reports, creating human workflows to solve shortcomings in third…
2018 · parabola.io
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2021 · csweapons.com
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Anime Vanguards Toolkit: DPS Calc, Tier List & Database
Mar 2026 · vanguardscalc.com
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40+ pro tools for hardware bottlenecks, gacha pity, & FPS.
Feb 2026 · calculatorsuniverse.com
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Roblox Anime Apocalypse builds, codes, and tier lists
May 2026 · animeapocalypse.space
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Hi HN, I've become lazier in my old age and struggle to replay my favorite Sierra games from the 80s and 90s because I keep getting into those situations where I need an item from 3 acts ago, I have no save game handy, and now I gotta make dinner. So I'm building the Lucasartsifier: a static analysis tool that decompiles Sierra resource files, automatically finds those states, automatically generates code to prevent the player from getting into those states, then emits loose patch files that can be placed alongside the original game resources. There's no game-specific code involved; all the…
19d ago · github.com
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A product I made to simulate cinematic battles in Unreal engine! Any thoughts or advice is welcome.
2024 · fab.com
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- 21VA
Wrote this to learn more about the `chumsky` parser combinator library, rustyline, and the `ariadne` error reporting crate. Such a nice DX combo for writing new languages. Still a work in progress, but I thought I'd share :)
2025 · github.com
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