Alternatives
Products that do what Audio Visualizer does
Generate exportable audio waveforms with multiple styles!
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Hey HN. I built this quick and dirty component to render audio waveforms using WebGPU. I just published it to NPM. It's the first time I use WebGPU and it's been a while since I write shaders. Feedback is very welcome! GitHub: https://github.com/mrkev/webgpu-waveform Examples: https://aykev.dev/webgpu-waveform
2024
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Hi HN, I’ve been working on a browser-based tool for exploring and debugging Web Audio API graphs. Web Audio Studio lets you write real Web Audio API code, run it, and see the runtime graph it produces as an interactive visual representation. Instead of mentally tracking connect() calls, you can inspect the actual structure of the graph, follow signal flow, and tweak parameters while the audio is playing. It includes built-in visualizations for common node types — waveforms, filter responses, analyser time and frequency views, compressor transfer curves, waveshaper distortion, spatial…
Mar 2026 · webaudio.studio
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I built a free and open-source, high-resolution, real-time audio visualizer on the web. Try it out here: https://audiovisualizer.org The main feature is a very high resolution frequency domain visualizer. It even works in realtime with the microphone. The application also features a synthesizer that can be played with the keyboard or MIDI files and allows for adjustable harmonics and ADSR envelopes. I used React.JS as the framework, P5.JS for rendering the visualizations, the WebAudio API for audio analysis, Meyda.JS and Essentia.JS for feature extraction, Tone.JS for synthesis,…
2025 · audiovisualizer.org
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2023 · webfft.net
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Browser music visualizers with no watermark or quota
2d ago · visualizers.novusstreamsolutions.com
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2023 · csurgay.com
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Speaker that allows you not only to hear, but to see music
2021
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I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…
2022 · a-sumo.github.io
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