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Products that do what Card game where players write their own cards that get parsed into code does
Wordbots is a long-running side project I've been working on on-and-off for the past ~7 years that I finally feel comfortable enough with to share with the HN community. It's an online tactical card game (inspired by games like Hearthstone and Magic: the Gathering), where players write their own cards in natural language, that gets parsed down to JavaScript. The English-to-JavaScript translation is handled by a semantic parser operating on a hand-crafted CCG grammar – kind of an “old-school” approach in this age of LLMs but one that performs quite well on the very constrained language of…
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Hi HN! Looking for feedback on this 1v1 and daily word dueling game I've built over the last few months. Play here: https://wordtrak.com/ Or on iOS here: https://apps.apple.com/us/app/wordtrak/id6760442363 (Android version soon!)
May 2026 · wordtrak.com
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Hi. I created a small word game and would love someone to give it a try and let me know what you think. Thanks!
2024 · wordslicer.com
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2019 · bot.land
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2022 · urzas.ai
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2020 · github.com
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2020 · danieljanus.pl
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2022 · github.com
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2019 · minimaxir.com
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Thought I would post in celebration of 1 year of my website being online. I've been working on it on and off and currently the website allows users to play Hex, Tumbleweed, Amazons, and Connect 6 against friends or against practice bots. I've been a long time player of some of these games and I felt for a long time that the world could use a few more popular abstract strategy games compared to Chess or Go. If you try it, let me know what you think. I'm always looking for new games or new features to add :)
Oct 2025 · abstractboardgames.com
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WordBattle is a daily 6-letter word guessing game with team leaderboards. The twist: AI agents get their own accounts, play the same daily puzzle, and rank alongside human players. It's also really fun to play in teams against your family, friends and co-workers. Agents are handicapped — humans see exact letter positions (correct/present/absent), but agents only learn whether a letter exists in the word or not. No positional info. It makes the game fair while giving agents a genuine challenge. Agent accounts are visually tagged on leaderboards so humans know who they're competing…
Apr 2026
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This is a game I wrote over the last month and a bit. The effort allocation was pretty different from what I've done in the past. The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety. Instead I ended up spending silly amounts of time on curating…
2024 · huewords.snellman.net
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2016 · dulst.com
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Wordle reminded me of Mastermind, a game I played as kid, so just for fun I made a version of the game that plays a lot more like Mastermind. I think this version is way more challenging :)
2022 · playhurdle.vercel.app
- 23AE
I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!
Dec 2025 · endless-wordsearch.com
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