Alternatives
Products that do what Chessmaster AI does
Transform Your Chess Skills with AI-Powered Training
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We built ChessBoss at the TechCrunch Disrupt hackathon this week. It didn’t make the top 10 but I thought Hacker News might think it’s pretty cool. https://devpost.com/software/chess-boss There are these really cool smart chessboards that can suggest moves and track your games... but they’re $400 and weigh 19 pounds. And of course there are apps that can analyze games but tracking and inputting games by hand is a huge pain. Or fully-digital chess apps... but board games are way more fun in real life! We wondered: “why can’t you just do that in software and bring the best…
2019 · devpost.com
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over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
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Chessmate is a transformer-based model that predicts your next chess move, tailored to players around 1500 ELO on lichess. Soon it will also offer personalized models and a broader range of ELO-based models. Hopefully this can offer a new and innovative way to learn chess and enjoy playing against a uniquely challenging bot!
2024 · chessmate.ai
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2013 · github.com
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Play chess vs AI or yourself — free, no account required
19d ago · grandmasterchess.in
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2020 · ebook.chessvision.ai
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Hi HN! I just built chessterm, a Rust-powered TUI chess engine to practice chess notation (PGN) for an upcoming chess competition. This was also a way for me to learn Rust more deeply, particularly bitboards for move generation and terminal UI development with ratatui Unlike typical chess UIs that wrap around Stockfish, this is built completely from scratch, with: - PGN-only input (no AI, just human vs human) - Bitboard-based move generation (u64, precomputed attack masks) - Built with ratatui for a smooth terminal experience Would love to hear your feedback!
2025 · github.com
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