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Products that do what Coderoulette, a pair programming game for developers does

Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…

  1. 1

    Pair programming game for developers 🚀

    2016

  2. 2

    Tinder for developers! Find coding partners & build together

    Jul 2026

  3. 3

    Find coding partners & build together—Tinder for developers!

    2025

  4. 4HP

    Hey everyone, I've been experimenting with collaborative learning and active learning for a while (I launched Coderoulette a couple of months ago) and I'm launching something new today that I'm really excited about. Online learning is pretty passive (video lectures) and lonely, and I think we could create an online learning experience much engaging and effective than that. Only 5% of people who start a Coursera course finish it. My hypothesis is that we can increase that number significantly by matching learners online in teams of 2-3 and giving them a real project to build together. On top…

    2016

  5. 5AC

    Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…

    2022 · pixel.vkoskiv.com

  6. 6

    An arcade game for programmers

    2016

  7. 7IL

    I strongly believe that every developer is a teacher and likewise. Every time you are asked to help someone else understand your code, you’ll always be grateful to be able to share your own knowledge with others. Explain Code App is the place you can make this happen! I am eager to hear your thoughts on what I have put together so far. Would love to hear your feedback! Let me know if there are any other features you would like for this site, I’m open for ideas and would love the community feedback. Here is the link: https://www.explaincode.app/

    2022

  8. 8

    Onboard people to the codebase quickly

    2025

  9. 9IM

    http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…

    2017

  10. 10IB

    Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…

    Mar 2026 · docs.allout.game

  11. 11OC

    Hi Hacker News! My Co Co-op Matt and I are on a work term and were given the task of building a webapp that could make $20 in four weeks as our onboarding challenge. We're in the final stretch here and would sure appreciate HN's thoughts (we realize we kind of did this backwards, building something first before talking to people who might use it, but hey! We're leaning.). So basically, we tried to apply game dynamics to retaining visitors to websites by offering a reward (ie. discount coupon / premium content, etc.) for meeting various 'objectives' (ie. pages to visit). We call it ScavSite…

    2011

  12. 12OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

  13. 13LA

    Hello HN, I am building a devtool to understand existing codebases. The idea originates from my time at big tech as well as various attempts to get involved in open source projects. When I was in college I wanted to improve my coding skills by contributing to opensource projects. I would pickup a bug or feature request but I always found myself stuck at the very first step. I did not understood where and how to begin contributing. I once submitted a patch in firefox which was labeled "Good first issue" but that was still very handheld. The assigner told me exactly which files I need to…

    2024 · lucidcode.ai

  14. 14AC

    Hey HN! I’m Julien, the founder of Code Inspector, a platform that helps developers and managers produce better code and reduce technical debt. We would love to get some feedback from the Hacker News community. Our platform inspects code, looks for defects (security, vulnerability, design, performance, lack of documentation), automates code reviews and reports on team activity. You can customize violation alerts to reduce false positives. We currently support GitHub, Bitbucket and Gitlab. I’d love to hear your thoughts on what you would expect from such a platform (what you like, dislike)…

    2021

  15. 15MF

    CodeBunk is a Collaborative Editor with an Online Compiler/Interpreter for PHP, Python, Ruby, Perl, Lua, Javascript, C, C++. CodeBunk also has Peer-to-Peer Video/Audio chat facility. CodeBunk is ideal for Online Interviewing of Developers. Current practice Online interviews are the norm in the tech industry given its nature—a handful of hubs looking for brilliant minds from all over the globe. Usually, the process involves 3-4 rounds: The interviewer calls up the interviewee on Skype or on telephone Using a tool like Collabedit or Google Docs, the interviewer creates a document and sends the…

    2013

  16. 16WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014

  17. 17OS

    Hey! I have been building CoderScreen, an alternative to coding interview platforms. I thought it was an interesting product to build with the evolution with all the sandbox products coming our for code execution, as well as me never being satisfied with existing platforms. The current features are: - Live interviews for pair programming exercises - Assessments for async technical screening It is built on Cloudflare primitives such as Workers, Durable Objects for the multiplayer experience, Sandbox for the code execution. Would love to get feedback on the current product, as well as hear…

    Jul 2026 · github.com

  18. 18IM

    Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…

    2024 · github.com

  19. 19IB

    The main goal of this was to be able to not just run multiple Claude Code sessions at once, but actually manage them and keep track of what I was doing. Sometimes this is multiple attempts on the same task, sometimes I work several tasks at once. Really I was just sick of twiddling my thumbs waiting for the coding agent to finish, and I wanted it to be easy to work on/review/test another change while I waited.

    2025 · github.com

  20. 20AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  21. 21FO

    This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…

    2014 · playpi.net

  22. 22LB

    Howdy friends! Tell me if this is an atrociously terrible idea - I've been working on building a leetcode for clientside devs so we can practice React and Javascript interview questions in a more concise way, I call it clientside.dev I just finished a beta version of it yesterday and plan on releasing it with many more problems on Jan 1st but it's there if you wanna play with it open to any ideas / feedback however mean or nice it may be :)

    2022 · vacation-call-335691.framer.app

  23. 23CG

    2015 · battle.hexlet.io

  24. 24AR

    A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL

    2011

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