Alternatives
Products that do what Don't Touch Red: Reflex Rush does
Test your reflexes. 0% tracking, 100% pure arcade.
- 1IM
I had the concept in my head for some time and firstly just prototyped it using only HTML & CSS. Sent it to a few friends and they liked it so I made it into its own website and added few 'competitive' features like click counter and share button.
2022 · rotaboxes.com
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- 4LTLazy Tetris▲438
I made a tetris variant Aims to remove all stress, and focus the game on what I like the best - stacking. No timer, no score, no gravity. Move to the next piece when you are ready, and clear lines when you are ready. Separate mobile + desktop controls
2025 · lazytetris.com
- 5BP
Hi everyone! After spending hundreds of hours, we're excited to finally share our progress in developing a reinforcement learning system to beat Pokémon Red. Our system successfully completes the game using a policy under 10M parameters, PPO, and a few novel techniques. With the release of Claude Plays Pokémon, now feels like the perfect time to showcase our work. We'd love to get feedback!
2025 · drubinstein.github.io
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Challenge your reflexes in this addictive browser game.
Jul 2026 · v0-visuomot.vercel.app
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- 11IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
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My first mobile game, built entirely with AI co-pilots
Jun 2026 · play.google.com
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A precision reflex game where every tap matters.
11d ago · playfocusdrop.com
- 23IM
Hello HN, last week, I stumbled over an old project of mine called Click The Number. I built it about six years ago to compare my clicking and reaction speed with that of my friends. The idea is simple – just click on the numbers in orders as fast as possible. I couldn't resist and rebuilt a lot of parts again, making them a bit nicer. I updated the design and added some features like a personal high score. It lets you keep track of your own best time (which makes it ever so _slightly_ more addictive). I'm curious what you think about it, and if you have any ideas where I could take it. Have…
2022 · projects.marcnitzsche.de
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