Alternatives
Products that do what Higgsfield Genjutsu does
Recast motion with your characters, locations & products Discussion | Link
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2016 · anime-js.com
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hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
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This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!
2011 · shoutfast.com
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2022 · getmysakura.web.app
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A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL
2011
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2024 · animegenai.com
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You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
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Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
2024 · rendley.com
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Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012
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I have been using Claude for the past couple of days this week to document and modify the TR2 game file format for an obscure Japanese-exclusive Wii game called And-Kensaku, or 安藤ケンサク. And-Kensaku is a game related to Googling. There are a few game modes, but the most famous one asks you a question and gives you two answer options, and you win if you choose the most popular Google search. I have been able to do the following: 1. disable signature checks on the files, and 2. allow edits to the Phrases.tr2 file, making it possible to modify the content of the aforementioned game mode. I wanted…
Jun 2026 · github.com
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After reading gwern’s post two days ago about LLM Daydreaming [0], I wanted to just see how it would behave. I grabbed the top vital article titles from wikipedia [1] and made a simple next js app to try the prompt in a loop. It was pretty interesting to see the connections made between concepts. Happy to host this if people find it useful! [0] https://gwern.net/ai-daydreaming [1] https://en.wikipedia.org/wiki/Wikipedia:Vital_articles
2025 · github.com
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Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se
2014
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Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…
2024 · github.com
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Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
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Hey HN, I built a website where you can train Llama 3.1 8b & 70b (4bit) on your data. I use unsloth in the backend and the training is done on H100s which I rent programmatically from Runpod. I'd love some feedback. If you would be interested in using it feel free to book a chat with me: cal.com/hamada/tunellama-intro Happy to give you free credits :) P.S. I'm also looking for a co-founder as I have big plans for this.
2024 · tunellama.com
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2023 · buildwithframer.com
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