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Life & fun · alternatives · 2026

24 alternatives to How Games Move Us: Emotion by Design

A look at how games make us feel

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. How Games Move Us: Emotion by Design launched in 2016; newer entries below may have overtaken it.

  1. 1

    How to use empathy to create products people love

    2016 · its alternatives →

  2. 2

    Why We Love (or Hate) Everyday Things

    2017 · its alternatives →

  3. 3
  4. 4

    The basic handbook of transactional analysis

    2016 · its alternatives →

  5. 5

    Use social psychology to design engaging digital experiences

    2015 · its alternatives →

  6. 6

    Narrative Skills for Videogames

    2016 · its alternatives →

  7. 7

    A book about designing animations for iOS

    2014 · its alternatives →

  8. 8

    Guide to animation best practices in digital product design.

    2019 · its alternatives →

  9. 9

    How can design inspire us to think about our future?

    2016 · its alternatives →

  10. 10

    A guide on how to create influential user experience

    2020 · its alternatives →

  11. 11

    Product tips in a comic book format

    2022 · its alternatives →

  12. 12

    An email course about emotional design

    2015 · its alternatives →

  13. 13

    A guide for designing touch interfaces

    2015 · its alternatives →

  14. 14

    A step-by-step playbook for product teams

    2016 · its alternatives →

  15. 15

    Guide to optimization using Eye Tracking & Emotion Analytics

    2016 · its alternatives →

  16. 16
    Flow▲87

    The psychology of optimal experience

    2015 · its alternatives →

  17. 17

    From 8-bit to 3D, great coffee table book

    2016 · its alternatives →

  18. 18

    How can we use story to improve quality of user engagement?

    2016 · its alternatives →

  19. 19

    A career guide for UX Designers

    2016 · its alternatives →

  20. 20

    Best practices for leading impactful UX teams

    2016 · its alternatives →

  21. 21

    Exploring game design through a variety of perspectives

    2016 · its alternatives →

  22. 22

    Interviews with influential designers

    2015 · its alternatives →

  23. 23

    The hidden forces that shape behavior

    2016 · its alternatives →

  24. 24

    The Hidden Forces that Shape Behavior

    2016 · its alternatives →

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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →