Alternatives
Products that do what Layer by Layer 2.0 does
A new single algorithm approach to the Rubik's cube
- 1IR
2020 · gregfjohnson.com
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- 3RSRubik's Cube▲55
2015 · slides.com
- 4RS
demo https://aditya-r-m.github.io/twisty-polyhedra/ article https://medium.com/@adityam.rtm/creating-3d-twisty-puzzles-u... source https://github.com/aditya-r-m/twisty-polyhedra
2018
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- 8RT
2021 · docs.particubes.com
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- 144R
2020 · ballcuber.github.io
- 15CT
You might know Cube as an open-source semantic layer (https://github.com/cube-js/cube). Started in 2018, now 19K+ stars, 1000+ releases. We kept hitting the same wall: everyone wants AI analytics, but AI without business context hallucinates. The fix is a semantic layer — a model that defines what "revenue" or "churn" actually means. But building one by hand takes weeks. So we built an AI agent that writes the semantic layer itself, then uses it to answer questions and build dashboards with no hallucinations. Connect your data → agent builds the model in seconds → ask…
Feb 2026 · youtube.com
- 16SA
Hi everyone, I’m a student with a strong interest in computer science and complexity theory. Recently, I worked on a manuscript attempting to prove that P ≠ NP. I know how this sounds — it’s one of the hardest and most debated problems in CS, and many have tried and failed. I don’t claim to have the final answer, but I believe the approach I used might at least offer some fresh perspective or provoke useful critique. The idea involves geometric separation between deterministic and nondeterministic computation, using high-dimensional lattice constructions and some physics-inspired intuition.…
2025 · zenodo.org
- 17BH
Hello HN, I recently posted a work-in-progress paper, along with code necessary for replicating all its results, at: https://github.com/glassroom/heinsen_routing Among other things, the code in this repo outperforms Hinton et al.'s recent state-of-the-art result in visual recognition[0] while requiring fewer parameters and an order-of-magnitude fewer training epochs. Most of the original research we do at work tends to be either proprietary in nature or tightly coupled to internal code, so we cannot share it with the world. In this case, however, I was able to remove all…
2019
- 18LA
Some years ago I wrote a mildly popular article called 'The Elements of Product Design' which broke down modern product design into 7 distinct layers. It was influenced heavily by Jesse James Garret's Elements of UX, hence the name similarity. The framework seems to help remind designers and their teams that there's more to design than just the visuals: structure and flow, concept modelling, product strategy, domain understanding, user needs. What's lacking from the article are concrete steps how you might apply the thinking, which was always a bit hard because it's so situational. But with…
May 2026 · layers.jamiemill.com
- 19WC
2015 · mhluska.com
- 20CA
Hi HN, I'd like to share a logic number puzzle game I created! It is somewhat reminiscent of Sudoku and Minesweeper, but with its own twist. The rules are simple but it can be quite challenging! Please enjoy :) The feedback on the game prototype was invaluable and I incorporated a lot into what I hope is a more polished version of the game. What's new: Introduced a daily puzzle challenge. Dark mode. Enhanced user experience with improved UI. I'd love to hear your thoughts on these updates. Feedback is always appreciated!
2023 · cubisum.com
- 21IC
I spent the past week implementing a 1 Layer Neural Net and training it on MNIST within the visual scripting language provided by scratch.mit.edu. It was tedious, but ultimately not too difficult. The code runs incredibly slowly, so much so that 64 samples of MNIST takes 5+ hours to train on my machine. There were a lot of little mini challenges that were fun to overcome (implementing softmax was very tricky). If you're interested, I encourage you to try and improve on it! More details in the linked blog post.
2024 · bell-boy.github.io
- 22CJ
Hi everyone! I want to share with you a serverless analytics framework - Cube.js: https://github.com/statsbotco/cubejs-client. I’m one of the authors and would love to hear your thoughts and feedback. Cube.js is an analytics layer for applications. It supplies building blocks to add analytics features into your application. It comes with caching, pre-aggregations and all other stuff you need to handle large data sets. We’re launching public beta today, with open-sourced React client and cloud hosted server. We’re planning to open source server as well, so it could be…
2018
- 23PP
I've been working on applying LLMs to long-context, verifiable problems over the past year, and today I'm releasing a benchmark of 62,000 pencil puzzles across 94 types (sudoku, nonori, slitherlink, etc.). The benchmark also allows for intermediate checks /rule breaks for all varieties at any step. I tested 51 models against a subset (300 puzzles) in two modes: single-shot (output the full solution) and agentic (iterate with verifier feedback). Some results: - Best model (GPT 5.2@xhigh) solves 56%. (~ half the puzzles are unsolved by any model) - Agentic solves average 29 turns. The…
Mar 2026 · ppbench.com
- 24IM
This project is a first principles approach to image representation and manipulation. I got interested in alternatives to the pixel grid, intrigued by the in some respect even simpler division of 2D space by the simplicial complex, i.e., the triangulation. The main concrete contribution here is a triangulation algorithm which is specifically retains contour.
2022 · github.com
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