Life & fun · alternatives · 2026
24 alternatives to Make 67 – a tiny maths game
Blobbing is a small web toy I made as an experiment in generative doodling. It starts with randomly placed dots and gradually turns them into an animated “blob”. The idea comes from a simple pen-and-paper practice: placing dots on a page and connecting them intuitively until a shape emerges. This is a digital version of that idea — playful, a bit meditative, and intentionally imprecise. There’s a Zen mode that continuously generates blobs, and you can interact with finished shapes to nudge them into new forms. It’s built with plain HTML canvas and JavaScript. No frameworks.
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Blob Animation▲154Generate smooth animated blobs for your website
2022 · blobanimation.com · its alternatives →
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Blobmaker▲549Create organic svg shapes in just a few seconds
2019 · blobmaker.app · its alternatives →
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blobs▲213Generate beautiful blob shapes for web and flutter apps
2020 · blobs.app · its alternatives →
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Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
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ssshape▲130SVG blob generator that puts you in the driver's seat
2021 · fffuel.co · its alternatives →
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Blooper▲170Streamline pre-production process with all-in-one service.
2025 · blooper.ai · its alternatives →
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com · its alternatives →
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Metaballs▲673Metaballs, not to be confused with meatballs, are organic looking squishy gooey blobs. From a mathematical perspective they are an iso…
2017 · varun.ca · its alternatives →
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Make yourself a cool animated blob or a static one for free!
2024 · movidmo.com · its alternatives →
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Platform-style game, under development in Unreal engine
2015 · facebook.com · its alternatives →
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Beautiful bubbly backgrounds in less than 1kB (750 bytes gzipped) - tipsy/bubbly-bg
2017 · github.com · its alternatives →
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Hey, maker here. After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool. It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills. I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds. (There are also some settings you can enable to make the game harder) If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you…
2024 · worchle.com · its alternatives →
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Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today · its alternatives →
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Bauble is a toy that I've been working on for a few weeks, and I think it's reached the point where other people could have fun with it! Bauble is based on raymarching signed distance functions, which are kind of like... 3D vector art? They're pretty common in the procedural art community and you can do some amazing things with them, but normally writing SDFs means writing low-level shader code. I wanted to play with SDFs, but I found it very frustrating to translate "I want to rotate this" into "okay, that means I have to construct a rotation matrix, and then apply it to the current point,…
2022 · bauble.studio · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →