Alternatives
Products that do what Memorix does
Memory match, rebuilt. Drag pairs. Chain combos. Ascend.
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I found that duplicating a specific block of 7 middle layers in Qwen2-72B, without modifying any weights, improved performance across all Open LLM Leaderboard benchmarks and took #1. As of 2026, the top 4 models on that leaderboard are still descendants. The weird finding: single-layer duplication does nothing. Too few layers, nothing. Too many, it gets worse. Only circuit-sized blocks of ~7 layers work. This suggests pretraining carves out discrete functional circuits in the layer stack that only work when preserved whole. The whole thing was developed on 2x RTX 4090s in my basement. I'm…
Mar 2026 · dnhkng.github.io
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A playful memory matching game for kids
Jul 2026 · play.google.com
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Hi everyone! After spending hundreds of hours, we're excited to finally share our progress in developing a reinforcement learning system to beat Pokémon Red. Our system successfully completes the game using a policy under 10M parameters, PPO, and a few novel techniques. With the release of Claude Plays Pokémon, now feels like the perfect time to showcase our work. We'd love to get feedback!
2025 · drubinstein.github.io
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2018 · mazebattles.com
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While on paternal leave, I wanted to create a game my newborn daughter could eventually play and learn something from. I was heavily inspired by the daily puzzle games I consistently play such as Wordle and Strands. Refractor is a game about connecting colored tiles together to reach all the goals. Use "refractor" tiles to combine two colors together but be careful not to trap yourself in! The game is won when all goals are fulfilled. The tech stack is: Laravel + Inertia, React + TypeScript, and DaisyUI + TailwindCSS. Open to any questions or feedback. Hope you might find it interesting!
2024 · refractor-game.com
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2021 · blockoutunity.github.io
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A memory game that actually challenges your focus
Jun 2026 · apps.apple.com
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Hello HN, last week, I stumbled over an old project of mine called Click The Number. I built it about six years ago to compare my clicking and reaction speed with that of my friends. The idea is simple – just click on the numbers in orders as fast as possible. I couldn't resist and rebuilt a lot of parts again, making them a bit nicer. I updated the design and added some features like a personal high score. It lets you keep track of your own best time (which makes it ever so _slightly_ more addictive). I'm curious what you think about it, and if you have any ideas where I could take it. Have…
2022 · projects.marcnitzsche.de
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2014 · itunes.apple.com
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2017 · skiplit.com
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