Alternatives
Products that do what Mercury – No-code orchestration for human and agent teams does
Hey HN, I'm Naveen, one of three co-founders building Mercury (mercury.build). We spent the last year in deploying AI agents for teams in large enterprises. The agents themselves worked fine. The problem was managing them. You've got Claude Code in a terminal, a research agent in a browser tab, a Slack bot somewhere else, a scheduling assistant in yet another window. It's chaotic. There's no single place to see what's running, who's doing what, or how things connect. As the number of agents grows, this gets unmanageable fast. Mercury is a canvas where you bring your agents and humans…
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Some time ago I built a simple app to run swarms of coding agents — I call it fleet (https://news.ycombinator.com/item?id=48256389). It's based on centralized beads with a Python orchestrator and can run any coder (Claude, agy, Codex). Recently I added a UI to manage the whole agent lifecycle: adding new tasks, monitoring running ones, and a chat interface built on MCP with a centralized SQLite DB. From the UI I can spawn agents to run in any directory, define dependencies on other tasks, and specify which coder/model should do the job. Today I can run 10–15 agents…
Jun 2026
- 13AR
Hi HN. I'm the founder of Phoenix Labs (ex TikTok, Applied AI) and we're open sourcing our internal tooling today which is like a toolchain / meta-harness for CLI agents useful for really scaling eng and creative work. We are a very small team who's building a very ambitious product so we had to find ways to squeeze every ounce of efficiency that we could get our hands on. Harness strengths of different models (Claude, GPTs) and CLI-harnesses (Claude Code, Codex), safe/robust browser integration to speed up UX/QA testing, teams cli to speed up security reviews and parallelize…
May 2026 · agents-cli.sh
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We just open-sourced the internal system we built at Assembled for running coding agents as a team. Coding agents worked well for individual engineers, but the surrounding workflow was a bit of a mess. We generally found that many engineers had different MCP connections and context for their agents, personal automations running that other people couldn’t access, and very little introspection for what a human’s input into the coding agent looked like. So we built an internal system that converted coding agents into shared team infrastructure. The system runs Codex, Claude Code, OpenCode, and…
Jun 2026
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This weekend I built a multi-agent coding system which, quite unexpectedly, beat Claude Code on Stanford's Terminal Bench! The architecture is straightforward, consisting of an orchestrator agent that deploys explorer & coder subagents to complete complex terminal based tasks, utilising an intelligent context sharing mechanism along the way which makes it all work. The repo has a lot of technical details, and all the code and prompts for you to play around with if you'd like! I had a lot of fun making this, I hope you have fun reading the README, using it yourself, or even extending it! As…
2025 · github.com
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Hi HN! I'm building Ano because I was tired of Slack's bloat and sluggishness, and never got any value out of their agent implementation. Ano is built local-first for speed (using Rocicorp Zero), focused on communication, and lets you use your own code agent as an assistant (Claude in my case, but it works with Codex too). I use the code agent to summarize anything unread (linking back to what matters), respond with context, and share data to and from connected tools (GitHub, Posthog, Attio, etc). Using your code agent for this might sound counter-intuitive, but to me it's the most powerful…
Jun 2026 · ano.chat
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Hi everyone! Hope you had a great day so far, and maybe its about to get just a little bit better (thanks Winter ;) So I had way to many terminal windows flying about when using Claude, and kept losing track of which terminal / session / project im in right now. So I built a solution for that, presented it to my team, and now we're using our new tool all the time, and developing it to be the most helpful agents organization tool we can think of. Unfortunatelly, Claude Code only for now, will do Codex soon tho. What it does for you: Main features: - Overview of your projects, with…
Aug 2026 · episko.dev
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1. Headless mode Headless mode allows you to use the AI as a command-line utility for automation and scripting. In Claude Code you run it with the -p flag: claude -p, in codex - exec, opencode - run. 2. Ask human The traditional communication channel with the operator won't work in headless mode - we need to implement a dedicated tool. Here is an example of how this can be done https://github.com/sermakarevich/claude/tree/main/mcp/ask_hu... 3. Tasks queue Beads is a lightweight distributed graph issue tracker for AI agents, powered by Dolt. You can…
Jun 2026
- 21IB
Hey HN. I built an AI agent harness over the past few months and I'm open sourcing it today. Some context on why. I've been building with Claude Code daily using this harness. It orchestrates multiple AI agents as a team, with a dashboard, chat, kanban board, the works. I used it to build a full SaaS product (MyUpMonitor, https://myupmonitor.com) in about 24 hours of focused coding. Then yesterday Anthropic announced Mythos and decided to keep it behind closed doors. Meanwhile I'm paying for Claude and I can't access their best model. I don't think that is nice at all... So I'm…
Apr 2026 · github.com
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Founder here. I built NEO, an AI agent designed specifically for AI and ML engineering workflows, after repeatedly hitting the same wall with existing tools: they work for short, linear tasks, but fall apart once workflows become long-running, stateful, and feedback-driven. In real ML work, you don’t just generate code and move on. You explore data, train models, evaluate results, adjust assumptions, rerun experiments, compare metrics, generate artifacts, and iterate; often over hours or days. Most modern coding agents already go beyond single prompts. They can plan steps, write files, run…
Jan 2026 · marketplace.visualstudio.com
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We’ve spent years working at large game studios, and one thing we saw repeatedly is how hard it is for a small team—or an individual—to not just build a game, but to run one like a sustainable business. We wanted to make those capabilities accessible to anyone and for anybody to bring their ideas to life. Marvin works through a set of specialized agents you can talk to directly. You can describe the game you want to build, and the agents collaborate with you on design, mechanics, art, physics, progression systems, and level creation. From there, you can publish the game to different…
Dec 2025 · marvin.hyve.gg
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