Alternatives
Products that do what Nintendo 64 ROM made over the course of two months does
- 1AR
2019 · internalregister.github.io
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Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com
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- 7FG
2023 · projectgoobii.com
- 8GB
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
2025 · eli.lipsitz.net
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2019 · craigjb.com
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RomM is a self-hosted app that allows you to manage your retro game files (ROMs) and play them in the browser. Think of it as Plex or Jellyfin for your ROM library: it automatically fetches metadata, artwork, and game information from online metadata sources to transform your folders into a browsable collection. You can play games directly in the browser for consoles like the N64, Game Boy Advance, Nintendo DS, and PlayStation 1, using the integrated web emulator (https://emulatorjs.org/). Members of the community have released integrations for Playnite (Windows), muOS…
2025 · github.com
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- 15NP
This is a long-running personal project I've had to write an optimizing compiler from scratch. Everything was done by me, including the lexer/parser, SSA-based IR, high-performance data structures, and code generator. Originally I wasn't targeting the NES. It started as a scripting language, then it morphed into a C++ replacement, and then finally I turned it into what it is today. The large scope of the project and colorful history means it's still a little rough around the edges, but it's now working well enough to post.
2023 · pubby.games
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I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs. Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators. Emulator devs have long had extensive test…
2023 · github.com
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2025 · 90s.dev
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Nov 2025 · mxflo.com
- 24IB
Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.
2023 · github.com
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