Alternatives
Products that do what Orbit Merge does
A number puzzle with rotating rings — spin, align, merge.
- 1IM
This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com
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Domino fit is a domino tiling puzzler I spent a lot of time both making and playing. Its like sudoku but with a geometric angle, the sum of the dots must match the row and column numbers. It's running on Betsy, the server under my couch, and was made with typescript. I'm proud of it. I hope you give it a shot, and appreciate any thoughts or criticisms!
2024 · dominofit.isotropic.us
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3D physics space puzzle — merge planets to reignite the Sun!
Jul 2026 · mergeplanets.promptlab.me
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2022 · quaxio.com
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I’ve been working on a puzzle game for a few years as a side project. The game is based on a small region of tiles in a grid that is mirrored, modified, and mirrored again. It’s based on a novel phenomenon I noticed where, once these mutations happen a few times, the original region can be hard to recognize. You have a feeling there are symmetries in the image, but they are just out of grasp. Going further, if only part of the region is visible, such as mirroring off the edge of the board, it adds to the feeling and it becomes a satisfying puzzle to solve. I originally published this on the…
2024 · hidden-mirrors.com
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2024 · zumerlab.github.io
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Hello! Try out a 3x3 puzzle and click the question mark in the top right for a tutorial. I'd really appreciate any feedback! Thanks
2024 · slidecross.io
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Sep 2025 · swapple.fuglede.dk
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Hi, I built Equatile, a logic-based puzzle game where you arrange number tiles on a grid to make every row and column equal their target values. It's built using Expo and is available for free on iOS, Android, and the Web. It's a game I've had in mind for almost 10 years now but never got to actually develop, until I came across Expo which made the process incredibly easy. I might open source the code on GitHub. I hope you enjoy playing it!
2025 · equatile.com
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Hello HN! We're Rory and Chris, and we've made a game called Dozenal[0], a grid-based number puzzle game where the objective is to use all the tiles on the board to create totals of 12 (hence the name). We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g. 5 → 4 = 9 5 → _ → 4 = 1 5 → _ → _ → 4 = 20 We've spent the past…
Jul 2026 · dozenal.game
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While on paternal leave, I wanted to create a game my newborn daughter could eventually play and learn something from. I was heavily inspired by the daily puzzle games I consistently play such as Wordle and Strands. Refractor is a game about connecting colored tiles together to reach all the goals. Use "refractor" tiles to combine two colors together but be careful not to trap yourself in! The game is won when all goals are fulfilled. The tech stack is: Laravel + Inertia, React + TypeScript, and DaisyUI + TailwindCSS. Open to any questions or feedback. Hope you might find it interesting!
2024 · refractor-game.com
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Hey HN! I just finished building a puzzle game called Corral, and I’d love to share it with you. It’s a logic puzzle played on a rectangular grid, where some of the cells contain numbers. Your goal is to mark which cells are inside a single continuous loop that encloses all the numbers. For each numbered cell, the number tells you how many cells are visible in the four orthogonal directions (up, down, left, right) until a wall of the loop is hit, plus the cell itself. So a cell with a 2 must see one empty cell before hitting the loop boundary. Gameplay is all about deduction: you can mark…
2025 · mohammed321.github.io
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2025 · ihopethisisfun.franzai.com
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