Alternatives
Products that do what Riddler – Autonomous Word Game does
Riddler is a daily, casual word game. Move down the word path by changing one letter at a time, using riddle and image clues to proceed. What's different about Riddler compared to _most_ casual word games is that it's designed to generate its own puzzles and content autonomously with LLMs. I say _most_ casual word games because there is a brilliant exception – Wordle. [https://www.nytimes.com/games/wordle/index.html] The genius of Wordle lies in its simplicity. Players have six attempts to guess a five-letter word, receiving feedback for each guess in the form of…
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2022 · dontwordle.com
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I've been playing Wordle and remembered this puzzle game I used to play with my grandfather. It's inspired by the block puzzles in many newspapers but made to be shorter: just guess the nine letter word. So I made a quick thing to play with my family like we used to. I thought you guys might enjoy it.
2022 · nineletterwordgame.com
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- 6EWEvil Wordle▲177
2022 · swag.github.io
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2022 · mathler.com
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Hi. I created a small word game and would love someone to give it a try and let me know what you think. Thanks!
2024 · wordslicer.com
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Wordle reminded me of Mastermind, a game I played as kid, so just for fun I made a version of the game that plays a lot more like Mastermind. I think this version is way more challenging :)
2022 · playhurdle.vercel.app
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- 15HWHebrew Wordle▲132
2022 · wordleheb.web.app
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2025 · midword.com
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Hi everyone, I got this idea for a game where, starting from a four letter word you need to go as deep as you can in your vocabulary, changing only one letter per word. bear -> beer -> peer... Each correct word gives you 1 point Each incorrect word takes one life away from you, you start with 3
Jun 2026 · victorribeiro.com
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2024 · triword.net
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A new Wordle-like game, where guesses are ranked by how close letters are on a QWERTY keyboard. Try it out and let me know what you think!
2024 · qwertle.friedman.in
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This is a game I wrote over the last month and a bit. The effort allocation was pretty different from what I've done in the past. The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety. Instead I ended up spending silly amounts of time on curating…
2024 · huewords.snellman.net
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2022 · gist.github.com
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