1M+ animated GPU sprites in JavaScript
We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…
1M+ animated GPU sprites in JavaScript launched on January 31, 2025 with 27 votes, #611 of 6,142 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
This open-source HTML5 game engine adds Sprite GPU Layers, a feature that packs sprite definitions onto the GPU and renders them with a custom vertex shader. By eliminating CPU computation and GPU uploads, it enables rendering over a million animated sprites on moderate desktop GPUs. The solution works best for static or non-interactive sprites that don't require physics or input updates. The engine is available on GitHub and npm under the MIT license with demo projects included.
written from the facts on this page · September 2026
From the sources
Based purely on the title this may sound like another beta of Phaser v4, but under the hood this is a truly exciting release! Yes, Beta 5 mostly focuses on fixing issues that surfaced in Beta 4, but it also introduces the final piece of the Phaser Beam jigsaw: The brand new Sprite GPU Layer Game Object. What's so special about this Game Object? How about the fact it can easily handle 1+ million animated sprites fully on the GPU? Fancy seeing it in action? Of course you do, but make sure to come back here to carry on reading! You can run the Big Forest demo in our Phaser Sandbox. In Big Forest all 1.4 million sprites are animated entirely on the GPU. Watch carefully and you'll see the smooth…from phaser.io
In the maker’s words, at launch
We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased…
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