An Interactive Guide for Castlevania II: Simon's Quest
I'll start by copying the comment I left on the Reddit post where I originally shared this project and then go into some more detail for this audience. (https://www.reddit.com/r/nes/comments/1umrnd5/i_made_an_inte...) """ Castlevania II has always held a special place in my heart. I didn’t own it myself as a kid but I had a family member who did. This meant that I only got a few chances to actually play it, but that left a big impression on me anyway. I recently beat it for the first time and along the way I decided I wanted to build the most over-the-top…
In plain words
This is an interactive guide for the NES game Castlevania II: Simon's Quest, built as a progressive web app with full offline support. It provides guidance for players working through the game, created as a comprehensive resource by someone who recently completed the title. The guide is designed to work without an internet connection and contains no static image or audio files.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I'll start by copying the comment I left on the Reddit post where I originally shared this project and then go into some more detail for this audience. (https://www.reddit.com/r/nes/comments/1umrnd5/i_made_an_inte...) """ Castlevania II has always held a special place in my heart. I didn’t own it myself as a kid but I had a family member who did. This meant that I only got a few chances to actually play it, but that left a big impression on me anyway. I recently beat it for the first time and along the way I decided I wanted to build the most over-the-top guide you could imagine as an ode to the game. This is that guide. I hope you all enjoy. Source code: https://github.com/baclap/the-ultimate-simons-quest-guide """ This is a Progressive Web App with full offline support. There are no static images or audio files used to create the guide. What it's actually doing is taking real binary data extracted from the ROM at build time, processing it at runtime in WebAssembly, and then rendering it using WebGL2. Similarly the game music is played from ROM-derived data through a Web Audio AudioWorklet that recreates the NES audio channels. There are additional curated JSON files that describe how all this data fits together on the map, the text from NPCs, the secret information, and so on. This was really just a labor of love and something I'm proud to share. Looking forward to your feedback. Thanks for taking a look!
More growth this month
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AstraPixels▲267A pixel-art solar system at its real current positions.
Growth · 29d ago · astrapixels.com

Launched alongside, July 2026
the whole month →- IR
I might be the only SRE on Earth with his own bowling center. It's a more in-depth gig than you'd think. My family and I bought an abandoned 8-lane bowling center in the rural mid-west. In our small town there weren't many recreation options for families. You've heard of a food desert? This is an R&R desert. It had been abandoned for a good reason. The roof leaks, the electrical system was constantly surging, and my 70-year-old bowling equipment (still) doesn't work perfectly. The system that keeps your score is particularly interesting to me. It's the thing you watch during your game, but…
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Life & fun · Jul 2026 · 18words.com
- BA
Over the past few months, our team has been building more and more slidedecks using web frontend technologies with coding harnesses like Claude Code, but a common complaint is to make even small edits we need to edit the code either manually or via the harness. To avoid this loop, I ended up creating Bento, a single HTML file with everything you need in a slide tool including animations and shared editing. There's no install or cloud login, everything works offline. The default deck is around 560 KB and it doesn't need to fetch anything once you got it. Open it in a browser and then you can…
Dev tools · Jul 2026 · bento.page
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A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context.…
AI · Jul 2026 · github.com
