Animorphs
Watch shapes evolve into different shapes.
Animorphs launched on July 7, 2014 with 62 votes, #1,008 of 2,263 launches that month. The site was still online in September 2026, 12 years on.
What it does
An interactive visualization of virtual creatures that morph between forms using Bezier curves and a simple genetic algorithm.
This Emergent Mind project, created by Matt Mazur in July 2014, uses Bezier curves and a simple genetic representation to create virtual creatures that smoothly morph between forms. Named after the book series about teenagers who can transform into animals, it explores how curve-based drawing and gene-by-gene interpolation can produce fluid shape transitions. Each animorph is drawn by connecting multiple cubic Bezier curves together, filling the resulting shape with a solid color, then mirroring it to create a symmetrical creature. Four preset genomes are included: Man, Fly, Octopus, and Bat. Each was hand-tuned to resemble its namesake using 13 chromosomes of 6 genes each. You can also…from emergentmind.com
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Richard Dawkins’ Biomorphs Implemented in JavaScript2014 · emergentmind.com · ▲117An interactive simulation of Richard Dawkins' biomorphs, virtual creatures that evolve through artificial selection.



anyCreature by GobkitAug 2026 · github.com · ▲74I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks: 1. QC Thresholds: Automated pass/fail checks for standard game-engine specs (poly count, vertex budget, rigging, and animation tracks). 2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy. 3. Silhouette & Readability: Automated high-contrast B&W renders and 24px thumbnail tests to guarantee visual…

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