Ant – A JavaScript runtime and ecosystem
Hello HN! I'm the author of Ant, a JavaScript ecosystem built around a runtime with its own JavaScript engine. Ant also includes a package manager, the ants.land package registry, a platform for deploying and hosting applications, and Ant Desktop for building native desktop apps with web technologies, similar to Electron. The goal is for these pieces to work as one coherent platform while remaining compatible with the wider JavaScript ecosystem. It's still early, and I'd appreciate any feedback on the overall direction or what you'd like to see from an e2e alternative to the existing…
Ant – A JavaScript runtime and ecosystem launched on July 11, 2026 with 330 votes, #78 of 24,623 launches that month and more than 99% of that year's launches.
In plain words
Ant is a comprehensive JavaScript ecosystem featuring its own runtime and engine, complemented by a package manager, application hosting platform, and desktop application framework. Designed for developers seeking an integrated alternative to existing JavaScript stacks, it aims to function as a cohesive platform while maintaining compatibility with the broader JavaScript ecosystem. The system includes ants.land for package distribution and Ant Desktop for building native desktop applications using web technologies.
written from the facts on this page · September 2026
From the sources
Run real npm packages and TypeScript - all from a single 9 MB binary. Ant is a lightweight JavaScript runtime built from scratch on its own engine, with a Node-compatible API, a VM-isolated sandbox, and Wasm support built-in.
In the maker’s words, at launch
Hello HN! I'm the author of Ant, a JavaScript ecosystem built around a runtime with its own JavaScript engine. Ant also includes a package manager, the ants.land package registry, a platform for deploying and hosting applications, and Ant Desktop for building native desktop apps with web technologies, similar to…
Does a similar job
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I was inspired to make a web based ants simulator after watching this video https://www.youtube.com/watch?v=81GQNPJip2Y Any feedback appreciated. Best viewed on Chromium based browsers. Firefox is slow for some reason and Safari is not tested as I don't have a Mac.
Antd – A set of high-quality React components2016 · ant.design · ▲507Following the Ant Design specification, we developed a React UI library antd (Pronunciation) that contains a set of high quality components and demos for building rich, interactive user interfaces.
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Swarm – Program a colony of 200 ants using a custom assembly languageMar 2026 · dev.moment.com · ▲190We built an ant colony simulation as an internal hiring challenge at Moment and decided to open it up publicly. You write a program in a custom assembly-like (we call it ant-ssembly) instruction set that controls 200 ants. Each ant can sense nearby cells (food, pheromones, home, other ants) but has no global view. The only coordination mechanism is pheromone trails, which ants can emit and sense them, but that's it. Your program runs identically on every ant. The goal is to collect the highest percentage of food across a set of maps. Different map layouts (clustered food, scattered,…
Ant – A from-scratch JavaScript runtime in 9 MBMay 2026 · github.com · ▲8Hey HN! I have been working on Ant for a while now, would love to share around now. What is Ant? It's my JavaScript runtime, built from scratch over many hours of work. Much effort has gone into keeping the binary size small, around 9MB at the moment (6.5 MB with -Os). On my M4 Pro, the hono coldstart bench (examples/npm/hono/bench-coldstart.js) lands around 5ms, about 2.4x faster than bun, and 5.8x faster than node. To keep things small, the engine ("Ant Silver") is hand-written, not a wrapper around V8/JSC/SpiderMonkey. The JIT is still a work in progress but it…
I created a small 2D game about an ant2025 · aanthonymax.github.io · ▲89Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^
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