AOO – C++ library for real-time audio streaming and messaging
AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet! The C/C++ library can be easily embedded in host applications or plugins. It even runs on embedded devices, such as the ESP32. In addition, the project contains a Pure Data external and a SuperCollider extension. The following article provides a high level introduction and demonstrates some use cases:…
AOO – C++ library for real-time audio streaming and messaging launched on October 12, 2024 with 107 votes, #489 of 5,185 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
AOO is a C++ library for peer-to-peer audio streaming and real-time messaging between network endpoints, whether on local networks or the internet. The lightweight solution can be embedded in applications and plugins, and runs on devices including the ESP32. It includes extensions for Pure Data and SuperCollider, making it suitable for developers building networked audio systems and musicians creating collaborative projects.
written from the facts on this page · September 2026
From the sources
A lightweight and flexible peer-to-peer audio streaming and messaging library
In the maker’s words, at launch
AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet! The C/C++ library can be easily embedded in host applications or…
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