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Work · October 12, 2024

AC

AOO – C++ library for real-time audio streaming and messaging

AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet! The C/C++ library can be easily embedded in host applications or plugins. It even runs on embedded devices, such as the ESP32. In addition, the project contains a Pure Data external and a SuperCollider extension. The following article provides a high level introduction and demonstrates some use cases:…

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In plain words

AOO is a C++ library for peer-to-peer audio streaming and real-time messaging between network endpoints, whether on local networks or the internet. The lightweight solution can be embedded in applications and plugins, and runs on devices including the ESP32. It includes extensions for Pure Data and SuperCollider, making it suitable for developers building networked audio systems and musicians creating collaborative projects.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet! The C/C++ library can be easily embedded in host applications or plugins. It even runs on embedded devices, such as the ESP32. In addition, the project contains a Pure Data external and a SuperCollider extension. The following article provides a high level introduction and demonstrates some use cases: https://www.soundingfuture.com/en/article/aoo-low-latency-pe... AOO has been in development since 2020 and it has been used in several art projects since. Now it has finally reached a stage where I feel comfortable presenting it to a larger public. This is still a pre-release and I want to get more feedback before making a final release, so tell me what you think!

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