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Dev tools · July 9, 2026

Art Coding Lab

I’m building Art Coding Lab - a step-by-step learning path for creative coding. The idea is simple: Start with the very basics: coordinates, circles, variables, loops. Then slowly grow into: geometry, animation, trigonometry, generative systems and visual art. Not preset effects. Not random YouTube tutorials. Not "copy this cool sketch and maybe understand it later". I want it to feel like one long guided adventure - made from small micro challenges where you write code, press play, see what happens, and keep building. It uses p5.js / JavaScript, but the focus is not learn syntax for…

Art Coding Lab launched on July 9, 2026 with 5 votes, #4,557 of 24,623 launches that month and more than 75% of that year's launches.

What it does

Art Coding Lab is an interactive learning platform that takes complete beginners from their first lines of p5.js code to generative art, simulations, artificial life, computer vision and 3D worlds through 650+ small hands-on challenges.

Discover creative coding through art and math. Build interactive patterns, animations and visual experiments while learning real programming concepts step by step.

From your first lines of code to generative art, 3D worlds, artificial life and interactive camera systems. Art Coding Lab is a step-by-step creative coding course for complete beginners. Learn real JavaScript through p5.js by building visual experiments, interactive sketches and generative artworks from the very basics. Start with one free lesson. Unlock the full course for $19/month and continue through 65 lessons, 650+ micro challenges, creative labs, annotated demo projects and future updates. Lesson 1 is free. Lessons 2–65, Creative Labs and annotated Demo Project explanations are included with membership. Explore the complete learning ecosystem before joining. Browse every lesson,…from artcodinglab.com

In the maker’s words, at launch

I’m building Art Coding Lab - a step-by-step learning path for creative coding. The idea is simple: Start with the very basics: coordinates, circles, variables, loops. Then slowly grow into: geometry, animation, trigonometry, generative systems and visual art. Not preset effects. Not random YouTube tutorials. Not…

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