Blurry – Host, share, and embed Gaussian Splatting models
Hey HN, I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models, so I built Blurry! Unlike other platforms, I’m specifically focusing on the best 3DGS in-browser viewer experience you can seamlessly embed on websites or Notion docs, with more places coming soon! Some of the potential use cases are professional training, product and rental space marketing, and construction business. But at this stage with Blurry, I’m specifically targeting people/businesses that already use…
In plain words
Blurry is a hosting and embedding platform for 3D Gaussian Splatting models. It provides an in-browser viewer optimized for displaying these 3D models, which can be embedded directly into websites and Notion documents. The platform targets businesses and professionals who create 3D scans for applications like product marketing, rental space showcases, professional training, and construction visualization. Blurry focuses on delivering robust hosting and seamless presentation capabilities for users already working with 3D scanning technology.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hey HN, I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models, so I built Blurry! Unlike other platforms, I’m specifically focusing on the best 3DGS in-browser viewer experience you can seamlessly embed on websites or Notion docs, with more places coming soon! Some of the potential use cases are professional training, product and rental space marketing, and construction business. But at this stage with Blurry, I’m specifically targeting people/businesses that already use 3D scanning to a certain degree but are lacking an easy-to-use and performant hosting platform for their 3DGS models. I’m shipping new features and improvements very quickly. Two big things on the current roadmap are first-person camera controls (especially for indoor splats), and a support for really large models (possibly done by streaming of the model as you move around). Would love your thoughts and feedback pls! [1] For those who don’t know, 3D Gaussian Splatting is a fairly new method to reconstruct a 3D model from real pictures and videos (https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/).
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