Browser Based Nintendo Switch GBA Emulator
Browser based Nintendo Switch GBA Emulator. Contribute to itsbjoern/switch-gba development by creating an account on GitHub.
Browser Based Nintendo Switch GBA Emulator launched on July 13, 2019 with 6 votes, #1,041 of 3,007 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 7 years on.
Does a similar job
all alternatives →- GJGBA.js, a Game Boy Advance emulator written in JavaScript2012 · jpfau.github.com · ▲76
A browser-based Gameboy emulator written in TypeScript2021 · github.com · ▲7Browser-based Gameboy emulator in Typescript and WebGL - nauful/gb-ts
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
- GBGame Bub – open-source FPGA retro emulation handheld2025 · eli.lipsitz.net · ▲274
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
Ghidra Plays Mario2023 · github.com · ▲207I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs. Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators. Emulator devs have long had extensive test…
Simple Gameboy Emulator2017 · github.com · ▲82Contribute to sacert/Gameboy development by creating an account on GitHub.
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