
ChessBout
Multiple-choice chess duels & daily challenges ♟️
What it does
Most chess puzzle apps feel like study tools. ChessBout makes them feel like a game. Solve multiple-choice chess puzzles, play live 1v1 duels, compete in daily challenges, and climb global leaderboards in a fast mobile-first experience with no drag-to-move friction.
Does the same job
all alternatives →
- OOOffChess – Offline chess puzzles app2025 · offchess.com · ▲369
Hi HN! I'm the developer of rdx, a mildly popular ad-free, privacy and user friendly Reddit client. This time, I made something for a very specific use case: solving chess puzzles with no internet. Why? Well, my Wi-Fi is terrible in the bathroom—and that's where I do some of my best thinking. I tried printing out “mate in X” puzzles to solve offline, but they weren’t fun without interaction. So I built OffChess. OffChess is an iPhone/Android app that contains over 100,000 chess puzzles, fully offline and completely ad-free. You can solve puzzles by category (Mate in…
- IMI made a little puzzle game about a rogue chess knight2025 · knightride.rakhim.org · ▲155
- CEChessBoss – enhancing physical chessboards with computer vision2019 · devpost.com · ▲83
We built ChessBoss at the TechCrunch Disrupt hackathon this week. It didn’t make the top 10 but I thought Hacker News might think it’s pretty cool. https://devpost.com/software/chess-boss There are these really cool smart chessboards that can suggest moves and track your games... but they’re $400 and weigh 19 pounds. And of course there are apps that can analyze games but tracking and inputting games by hand is a huge pain. Or fully-digital chess apps... but board games are way more fun in real life! We wondered: “why can’t you just do that in software and bring the best…
- CTChess Twist2024 · polyreplay.com · ▲29
I continue my experiment of transposing classic games onto an irregular grid. I've previously released variants of minesweeper and checkers. And now I'd like to share my variant of Chess. Chess can be a pretty punishing game, but I thought this was nevertheless a way to make it even more challenging by making it trickier to anticipate your opponent, even though both players still have the same information. From the playtests I've done, that challenge is pretty compelling. It also seems to be more fun at 2 people, where both players keep surprising one another.

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Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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