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Dev tools · March 3, 2026

Chronostates — Make History Playable

Build Worlds. Shape History. Publish Legends.

Visit site ↗Alternativestop 5% of March 2026

What it does

Play alternate history scenarios, build your own worlds with cascading AI consequences, and turn them into published novels. Game engine, writing studio, and publishing house in one platform.

Does the same job

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  • TP
    Time Portal – Get dropped into history, guess where you landed2025 · eggnog.ai · ▲497

    Hi HN! I love imagining the past, so I made Time Portal, a game where you are dropped into a historical event and see AI video footage from that moment. You have to guess where you are in time and on the map. It’s like GeoGuessr (and heavily inspired by it!) but for historical events. The videos are all created with AI. It’s a pipeline of Flux (images), Kling (video), and mmaudio (audio). The videos aren’t always historically accurate to the last detail. They might incorporate elements of folklore or have details from popular beliefs about the way things looked rather than the latest…

  • Run an Empire2014 · ▲64

    The Real-World Territory Control Game

  • histories2024 · ▲226

    Explore history of places through audio stories & fun facts

  • AD
    A Demo for a Strategy Game2024 · store.steampowered.com · ▲109

    This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release

  • BA
    Built a daily game where you sort historical events chronologicallyApr 2026 · hisorty.app · ▲74

    Hey folks, I built Hisorty, a small daily game where you sort historical events in chronological order (strongly inspired by Wordle mechanics). Each day you get 6 events and 3 attempts to place them correctly. I found it surprisingly tricky to design those puzzles so the difficulty is just about right. Would love feedback on: - difficulty balance - UI/UX - whether the concept feels engaging long-term Happy to answer any questions about how I built it.

  • The Second Past — Survive HistoryApr 2026 · secondpast.com · ▲9

    Finally: Travel back in time with nothing but your knowledge

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