ColorCraft
Batch-recolor 500+ sprites in seconds
ColorCraft launched on May 31, 2026 with 15 votes, #1,002 of 20,538 launches that month and more than 95% of that year's launches.
What it does
Creating characters, elemental variants, and biome-themed assets usually takes a lot of manual work. ColorCraft is a professional batch-recoloring engine that automates the "boring part" of gamedev. Simply link youraseprite files, pick your palettes, and watch your variations update in real-time as you draw. With native Aseprite Live-Link, 4 perceptual color matching algorithms, and industrial-scale batching (500+ sprites in seconds), ColorCraft is the missing link in your pixel art pipeline.
Stop manual palette swaps. Batch recolor sprite libraries for Aseprite & Godot. 100% No AI.
Batch-recolor hundreds of sprites into any palette — Aseprite, Godot & Unity ready. Whether you’re creating team variations, environmental shifts, or rare item tiers, ColorCraft handles the heavy lifting so you can stay in the creative flow. ColorCraft isn't just a palette importer—it’s built to live alongside Aseprite. Open and process .ase and .aseprite files directly, preserving your layers and animation data while you work across the two apps seamlessly. Don't just recolor one image—recolor your entire project . Select a folder and apply multiple target palettes simultaneously to generate hundreds of variations in seconds. Import your color schemes from anywhere:…from jeltedeproft.itch.io
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