CoreSound
Desktop Bluetooth audio controller for Soundcore devices
What it does
Contribute to CriticalRange/CoreSound development by creating an account on GitHub.
Does a similar job
all alternatives →- BPBeatsync – perfect audio sync across multiple devices2025 · github.com · ▲439
Hi HN! I made Beatsync, an open-source browser-based audio player that syncs audio with millisecond-level accuracy across many devices. Try it live right now: https://www.beatsync.gg/ The idea is that with no additional hardware, you can turn any group of devices into a full surround sound system. MacBook speakers are particularly good. Inspired by Network Time Protocol (NTP), I do clock synchronization over websockets and use the Web Audio API to keep audio latency under a few ms. You can also drag devices around a virtual grid to simulate spatial audio — it changes the…

- L1Libsoundio 1.0.0 – cross-platform audio input and output2015 · libsound.io · ▲129


- SGSoundkeep (Github for music)2012 · alpha.soundkeep.com · ▲44
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Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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