dhrive
Build real apps with AI — native iOS on your Mac, or right in your browser. Two products, one idea: describe it, ship it.
dhrive launched on May 26, 2026 with 3 votes, #3,449 of 20,538 launches that month and more than 50% of that year's launches.
What it does
Turn a prompt into a real native iOS app. Written in Swift, built locally with your own Xcode, shipped to TestFlight. Your keys, your code, your machine. No build farm, no boilerplate, no lock-in.
dhrive writes real SwiftUI on your Mac and ships it to the App Store — you own every line. One sentence in — a native app running in the simulator, in about a minute. Yes. That's the whole point — here's what it means in practice. Your AI agent writes native SwiftUI. You own every line and can open it in Xcode anytime. Local builds with your own keys. Nothing leaves your machine until you choose to ship. Works with the CLIs you already run: Claude Code or Codex. No lock-in, no surprise bills. It writes the Swift and compiles locally, fixing its own errors as it goes. Run it on the simulator, then push straight to TestFlight and the App Store. Most builders trap your app on their platform.…from dhrive.app
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SuperappNov 2025 · superappp.com · ▲498Hi HN We're Vitalik (Ex-Bolt) and Stas (Ex-Grammarly, Wix) We build a MacOS vibecoding tool for native Swift iOS apps, that replaces Xcode for non-developers. Features: - Project Creation agent makes a real Xcode project in the background. - Design Agent creates design system using SwiftUI (supports glassmorphism ) - Coding Agent is quite efficient with caching and parallel tool calls. - The app gets build on your mac using iOS simulator and runtime, any bugs are passed back to coding agent. Requirements: - You still need an Xcode on your machine, but don't need to open it. Website:…

Nativeline AI + CloudMar 2026 · nativeline.ai · ▲111Native Swift apps + a real cloud database. One prompt away.
NoMac.appJul 2026 · nomac.app · ▲136The publishing pipeline built for AI agents: build signed iOS releases, push to TestFlight, and submit to the App Store — no Mac, no Xcode.


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