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Dev tools · August 12, 2025

Doom port to pure Go – Gore

Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read,…

Doom port to pure Go – Gore launched on August 12, 2025 with 148 votes, #226 of 8,530 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.

Visit github.com ↗Alternativestop 3% of August 2025

In plain words

Gore is a Doom engine port written entirely in Go, based on a translation of the original Doom Generic codebase. It loads original WAD files and includes a software renderer with no external dependencies beyond Go's standard library. The project includes a terminal-based renderer for novelty play. Designed for developers and Go enthusiasts, Gore aims to provide a clean, cross-platform, readable codebase that is fun to modify and easy to understand.

written from the facts on this page · September 2026

From the sources

Pure Go minimal Doom implementation. Contribute to AndreRenaud/gore development by creating an account on GitHub.

██████╗ ██████╗ ██████╗ ███╗ ███╗ ██╔══██╗██╔═══██╗██╔═══██╗████╗ ████║ ██║ ██║██║ ██║██║ ██║██╔████╔██║ ██║ ██║██║ ██║██║ ██║██║╚██╔╝██║ ██████╔╝╚██████╔╝╚██████╔╝██║ ╚═╝ ██║ ╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝ .GO TLDR Tired of reading already? wget https://distro.ibiblio.org/slitaz/sources/packages/d/doom1.wad go run github.com/AndreRenaud/gore/example/termdoom@latest 💀 WHAT FRESH HELL IS THIS? This is a minimal, platform-agnostic Go port of the legendary DOOM engine, transpiled from the doomgeneric codebase. No CGo. No platform dependencies. Just pure, unadulterated demon-slaying action powered by the glory of Go's cross-compilation. The original C code was converted to Go using…from github.com

In the maker’s words, at launch

Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get…

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