Doom port to pure Go – Gore
Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read,…
In plain words
Gore is a Doom engine port written entirely in Go, based on a translation of the original Doom Generic codebase. It loads original WAD files and includes a software renderer with no external dependencies beyond Go's standard library. The project includes a terminal-based renderer for novelty play. Designed for developers and Go enthusiasts, Gore aims to provide a clean, cross-platform, readable codebase that is fun to modify and easy to understand.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read, and portable. Code and instructions are at https://github.com/AndreRenaud/Gore Would love feedback or thoughts.
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