
Drawlo- multiplayer drawing game
Are u good at doodling? draw the word and let them guess
What it does
drawlo is a real-time multiplayer drawing game no downloads, no sign-up, just share a link and play. What makes it different: 🎨 Instant rooms via a shareable link ⚡ Real-time drawing sync using WebSockets 🧠 Built solo in 2 months with Next.js 😂 Designed to be chaotic, fun, and dead simple Drawlo focuses on speed, jump in under 5 seconds, play with anyone, anywhere.
Does a similar job
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- ACA collaborative pixel drawing game for when you're bored2022 · pixel.vkoskiv.com · ▲69
Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
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Launched alongside, May 2026
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Parallel agents, diff reviewer, and multi-model comparisons
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- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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