Equirect – a Rust VR video player
This is almost entirely created by Claude, not me. I know some people aren't into that. I was one of them 3 months ago. Since the beginning of the year I finally started getting more serious about trying out AI. The company I work for also had an AI week with lots of training. All I can say is I'm pretty blown away. My entire life feels like it changed over the last month from someone who mostly writes code to mostly someone that prompts AI to write code. And just for a tiny bit of context, I'm 60yrs old and have been coding since 1980. I get all the concerns, and I review all AI code at…
Equirect – a Rust VR video player launched on April 13, 2026 with 14 votes, #1,096 of 21,248 launches that month and more than 90% of that year's launches.
In plain words
Equirect is a VR video player written in Rust. It plays equirectangular format videos, which are spherical videos designed for virtual reality viewing. The player is built to handle the specific technical requirements of displaying panoramic video content in VR environments. It is intended for users who want to watch immersive 360-degree videos on VR headsets.
written from the facts on this page · September 2026
From the sources
A Privacy First Rust VR video player. Contribute to greggman/equirect development by creating an account on GitHub.
Unlike other VR video apps, this app does ZERO DATA COLLECTION! Apps like DeoVR claim to monitor and share almost all viewing. Apps like SkyboxVR, Pigasus, and most others claim to monitor less but still not zero. Hopefully this is portable or a step at being portable. It uses WebGPU for the graphics so could potentially run on Metal. It uses OpenXR for VR parts. I had Claude write it because my first VR video player aged out. A few months ago (January 2026) it stopped working because Meta deprecated something. No idea what. I first tried writing a WebXR player but that didn't end up working for me. I wouldn't have tried to do this except for finally getting into this whole AI code…from github.com
In the maker’s words, at launch
This is almost entirely created by Claude, not me. I know some people aren't into that. I was one of them 3 months ago. Since the beginning of the year I finally started getting more serious about trying out AI. The company I work for also had an AI week with lots of training. All I can say is I'm pretty blown away.…
Does a similar job
all alternatives →- IUI used AI to recreate a $4000 piece of audio hardware as a pluginJan 2026 · ▲160
Hi Hacker News, This is definitely out of my comfort zone. I just wanted to show you guys because I'm super proud of it. It's a 100% faithful recreation based off of the schematics, patents, and ROMs that were found online. So please watch the video and tell me what you think https://youtu.be/auOlZXI1VxA The reason why I think this is relevant is because I've been a programmer for 25 years and AI scares the shit out of me. I'm not a programmer anymore. I'm something else now. I don't know what it is but it's multi-disciplinary, and it doesn't involve writing code myself--for…
Bhvr, a Bun and Hono and Vite and React Starter2025 · bhvr.dev · ▲128Hey all! I've been using this stack personally for a while now and decided to automate it a bit by turning it into a template I can reuse. Hope others might find it helpful!
- HOHacking on a VR desktop inside of a VR desktop [video]2019 · spacepub.space · ▲131

- ARA rudimentary game engine to build four dimensional VR evironments2025 · brainpaingames.com · ▲39
I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…
A PSX/DOS style 3D game written in Rust with a custom software renderer2025 · totenarctanz.itch.io · ▲57So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
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