Evolved.lua – An Evolved Entity Component System for Lua
I'm excited to announce the first release of my library, evolved.lua! evolved.lua is a fast and flexible ECS (Entity-Component-System) library for Lua. It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance. Enjoy!
Evolved.lua – An Evolved Entity Component System for Lua launched on May 21, 2025 with 55 votes, #610 of 7,905 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
Evolved.lua is an Entity-Component-System library for Lua that helps developers organize and manage complex game or application logic. It provides a framework for creating entities, attaching components to them, and building systems that operate on those components. The library prioritizes simplicity and performance, making it suitable for Lua developers building games or interactive applications who need a structured architecture.
written from the facts on this page · September 2026
From the sources
Evolved ECS (Entity-Component-System) for Lua. Contribute to BlackMATov/evolved.lua development by creating an account on GitHub.
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