Exploring bump mapping with WebGL
Exploring bump mapping with WebGL launched on March 4, 2017 with 12 votes, #954 of 3,481 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 9 years on.
In plain words
This is an interactive WebGL demo that explores bump mapping techniques for graphics rendering. It is designed for developers and graphics enthusiasts interested in understanding how to add visual details to 3D surfaces without increasing geometric complexity. The demo allows users to adjust parameters like parallax scale and step count, and includes options to toggle diffuse textures, making it useful for comparing different bump mapping approaches and their visual effects.
written from the facts on this page · September 2026
From the sources
Show diffuse texture Parallax scale [0, 0.1] Number of steps [1, 32] Bump mapping is a collective term for a number of techniques used in graphics to simulate meso-features - features which aren’t large enough to be necessarily represented by geometry, and aren’t small enough to be represented by a shading model. These techniques allow us to add details without adding geometry. This blog post is an attempt to study bump mapping techniques and implement a WebGL demo to compare and visualize them. We will not be looking at displacement mapping techniques, which rely on adding/manipulating geometry to the shaded surface. We will discuss four techniques: Normal mapping, parallax mapping, steep…from apoorvaj.io
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