
Forge
The modular Go framework for production backend services
What it does
Forge is a modular, production-grade Go framework for building scalable backend services. Add PostgreSQL, Redis, gRPC, GraphQL, Kafka, Auth, and AI capabilities with a single line of code — 28+ extensions, plug and play. It features type-safe dependency injection via Go generics, unified multi-protocol routing, auto-generated OpenAPI 3.1 schemas from your Go types, built-in observability with OpenTelemetry and Prometheus, and a zero-config Docker setup. From prototype to production in minutes.
Does the same job
all alternatives →- FGForge – Guardrails take an 8B model from 53% to 99% on agentic tasksMay 2026 · github.com · ▲687
Hi HN, I'm Antoine Zambelli, AI Director at Texas Instruments. I built Forge, an open-source reliability layer for self-hosted LLM tool-calling. What it does: - Adds domain-and-tool-agnostic guardrails (retry nudges, step enforcement, error recovery, VRAM-aware context management) to local models running on consumer hardware - Takes an 8B model from ~53% to ~99% on multi-step agentic workflows without changing the model - just the system around it - Ships with an eval harness and interactive dashboard so you can reproduce every number I wanted to run a handful of always-on agentic systems…
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…




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