FuseCells – a handcrafted logic puzzle game with 2,500 levels
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project Technical notes for those curious: • Level generation tools I wrote…
In plain words
FuseCells is a minimalist logic puzzle game featuring 2,500 handcrafted levels with no procedural generation. Players solve deterministic puzzles based on constraint-solving and path-finding rules that require logic rather than guessing. The game includes daily challenges and progress tracking across multiple grid sizes. Built by a solo developer, each level was validated for solvability and balanced by difficulty estimation, with optimization for smooth performance on lower-end devices.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project Technical notes for those curious: • Level generation tools I wrote validate solvability using a custom constraint solver • Difficulty is estimated via step-count of the solver • The game is optimized to run smoothly on low-end devices • Designed first for iOS, now fully adapted for iPad as well I’d love feedback from puzzle lovers, game designers, and anyone interested in handcrafted logic design. Here’s the App Store link: [inserați linkul] Thanks for reading — happy to answer any technical questions!
Does the same job
all alternatives →- F2FuseCells – 2,500 handcrafted levels logic puzzle game with leaderboardDec 2025 · igodia.dev · ▲6
Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge: design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: - 2,500 handcrafted levels across multiple grid sizes - Deterministic logic, no guessing required - A rule system inspired by constraint-solving and path-finding concepts - Daily Challenge + leaderboards (I added these to give the game a “reason to come back” without turning it into a grind) - Built end-to-end as a solo dev…
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I’ve been building a few small games to help kids (and curious adults) build reasoning and logic skills. Think Word Ladder, Prime Hunter, Math Maze ,all in the browser, no installs. Would love feedback or suggestions for new types of puzzles

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