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Life & fun · February 13, 2020

GameSnacks

Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend so they can race your ghost 1v1. The game currently has 20 tracks, plus a “daily challenge” mode with procedurally generated tracks. We’ve tested it on both desktop and mobile. It supports touch and keyboard controls, though I personally prefer playing with a keyboard in…

GameSnacks launched on February 13, 2020 with 65 votes, #578 of 3,162 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 6 years on.

What it does

Fast loading HTML5 games built with emerging markets in mind. Built by Area 120, Google's internal incubator.

In the maker’s words, at launch

Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend…

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