Goatpad
Think Notepad, but with goats! It started as a joke with some friends and then I realized this was the perfect project to see far I could get with Claude without opening my IDE (which I'd wanted to try for a while with a small app) I was pretty shocked to find that I only needed to manually intervene for: 1. Initializing the repo 2. Generating sprites - I tried a few image gen tools, but couldn't get a non-messy looking sprite to generate to my liking. I ended up using some free goat sprites I found instead (credited in the About section) 3. Uploading images/sprite sheets (raw claude…
What it does
In the maker’s words, at launch
Think Notepad, but with goats! It started as a joke with some friends and then I realized this was the perfect project to see far I could get with Claude without opening my IDE (which I'd wanted to try for a while with a small app) I was pretty shocked to find that I only needed to manually intervene for: 1. Initializing the repo 2. Generating sprites - I tried a few image gen tools, but couldn't get a non-messy looking sprite to generate to my liking. I ended up using some free goat sprites I found instead (credited in the About section) 3. Uploading images/sprite sheets (raw claude code can't do this for some reason?) 4. DNS stuff Aside from agents timing out/hanging periodically and some style hand holding, it was pretty straightforward and consistently accurate natural language coding end to end. I suspect this is in large part to replicating an existing, well documented style of app, but it was good practice for other projects I have planned. The goats slowly (or quickly if you change modes) eat your note and if they consume more than half of it, you lose the file forever. I did this as an exercise to practice some gamelike visuals I've wanted to implement, but was surprised to find that this is actually a perfect forcing function to help me stay focused on text editor style tasks. I tend to get distracted mid-stream and the risk of losing the file when I tab away has mitigated more than I expected. Enjoy!
Does the same job
all alternatives →- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- IUI used DallE to create default avatars on my Creator community website2022 · ▲9
I'm an indie dev and I built a community for creators to get together and collaborate with each other. Mostly for amateur creators, but some famous ones use it as well. It has about 700k users so far. There are about 100k of those users who don't bother to upload an avatar, so they've had a boring default avatar for nearly 7 years. Today, I used my credits on DallE to do make them a bit more fun. Since the creators self-identify, I was able to create specific kinds of avatars for them. For example, if a creator is a writer, my DallE prompt would be: "an oil painting portrait of a…
- PAPlayCodeAI – A tool I created to let my kid create their own videogames2024 · playcodeai.com · ▲7
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
- MAMake AI motion videos with textFeb 2026 · framecall.com · ▲6
Saw the remotion claude skills launch earlier, and honestly even though I was surprised how decent some of the results turned out to be I ended up never trying it out with claude code because I knew I'd have to setup remotion, bundler etc and if I was already doing it once I thought I might as well turn it into a site where anyone could just write messages and get a video without any prerequisites. I also know Claude Code is not something everyone has and setting up remotion is a pain. And one of the biggest lessons I learned from this whole experience is that Opus is actually not that good…
- WCWorkplane – collaborative files for agents (and humans)Jun 2026 · workplane.co · ▲8
A friend and I built this as a side project to help us collaborate on files with our agents. Claude / Codex kept outputting .md and .html files which are great until we needed to share them, so we built this small website to help with that. Agent can either use an HTTP + Skill or an MCP which also uses MCP Apps to add widgets to Claude Desktop / Mobile chat. Would love any feedback and hopefully this helps someone else as it did us!
- 9C9bro.com (meme comic creator)2012 · 9bro.com · ▲7
This is my first programming endeavor - a simple meme comic creator inspired by my addiction to a friend's wildly successful site - 9gag.com. More than anything else, as my first project, I learned that I have a LOT more programming to learn. And also, that programming is freaking awesome regardless of my current ineptitude. I built the site using JS/jQuery/HTML/CSS and a dash of PHP (for base64 string to file conversions) and the Bing Image API for image searches (not currently working because Microsoft moved to pay model - boo!) all running on micro Linux instance on AWS. For a few month…
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