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Work · April 9, 2026

IB

I built a Cargo-like build tool for C/C++

I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…

In plain words

Craft is a lightweight build tool for C and C++ that simplifies project setup through a simple craft.toml configuration file instead of writing CMake manually. Developers define project settings, language standards, and build types in plain configuration, then run craft build to automatically generate CMakeLists.txt and compile. It streamlines dependency management through commands that add libraries from Git repositories, local paths, or package managers, eliminating boilerplate and configuration friction for developers starting new C and C++ projects.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable" Run craft build and Craft generates the CMakeLists.txt automatically and builds your project. Want to add dependencies? That's just a simple command: craft add --git https://github.com/raysan5/raylib --links raylib craft add --path ../my_library craft add sfml Craft will clone the dependency, regenerate the CMake, and rebuild your project for you. Other Craft features: craft init - adopt an existing C/C++ project into Craft or initialize an empty directory. craft template - save any project structure as a template to be initialized later. craft gen - generate header and source files with starter boilerplate code. craft upgrade - keeps itself up to date. CMakeLists.extra.cmake for anything that Craft does not yet handle. Cross platform - macOS, Linux, Windows. It is still early (I just got it to v1.0.0) but I am excited to be able to share it and keep improving it. Would love feedback. Please also feel free to make pull requests if you want to help with development!

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