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Dev tools · February 10, 2026

I built a visual node system for CI/CD that supports GitHub Actions

Hey HN, About a year ago I shared a first MVP of a visual node-based system for CI/CD pipelines that I've been very passionate about. I've been building on it since, and it's now live. I've always liked building pipelines and workflows, but I've never liked writing YAML for anything more than simple linear tasks. Branching, conditions, loops, or trying to just run certain things in parallel always gets messy. So I built Actionforge, a visual node system to tackle some of these pain points. Instead of writing YAML yourself, you build workflows as graphs. While Actionforge still uses YAML…

I built a visual node system for CI/CD that supports GitHub Actions launched on February 10, 2026 with 18 votes, #785 of 16,628 launches that month and more than 90% of that year's launches.

Visit actionforge.dev ↗Alternativestop 5% of February 2026

In plain words

Actionforge is a visual node-based editor for building GitHub Actions CI/CD pipelines. Instead of writing YAML, users create workflows as graphs, making it easier to handle branching, conditions, loops, and parallel execution. The system generates YAML that runs natively on GitHub runners without requiring additional infrastructure. It's designed for developers who find traditional YAML pipeline configuration tedious and error-prone.

written from the facts on this page · September 2026

From the sources

A visual build server that dispatches, monitors, and runs your pipelines. Like GitHub Actions, but visual. And anywhere.

A visual replacement for Jenkins that shows every step. Even to agents. Every node is a step. Every connection is a dependency. The graph handles the flow, you handle the logic. Drag, connect, done. Point Claude Code, Copilot, or Cursor at your project and let it generate the graph. Built on actual tool specs, no hallucinated CLI flags, no wrong versions. You verify visually before it ships. ❯ Build me an Unreal Engine CI pipeline that compiles, cooks, and packages a Windows build ▪ search_nodes "unreal build" ▪ validate_graph ○ editing ue5-win-shipping.act ✦ Shenaniganing……from actionforge.dev

In the maker’s words, at launch

Hey HN, About a year ago I shared a first MVP of a visual node-based system for CI/CD pipelines that I've been very passionate about. I've been building on it since, and it's now live. I've always liked building pipelines and workflows, but I've never liked writing YAML for anything more than simple linear…

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