Liquid Glass
Real liquid glass on the web — one WebGL2 shader, no deps.
What it does
Recreate Figma's liquid glass effect on the web. The same controls — depth, dispersion, frost, splay, refraction — rendered in WebGL2, on any shape, in every modern browser. Drag a shape onto any image, tune the sliders, watch it react in real time. Then hit Copy prompt: you get a complete brief — the numbers, the shape path, the full shader pipeline — to paste into any AI assistant and rebuild it on your own site. One shader. No framework, no dependencies. Free and open source.
Recreate Figma
Depth, dispersion, frost, splay, refraction — the same five controls you know from Figma, rendered live in WebGL2 on any shape you draw. Free and open source. A star is the whole thank-you I'm after. One backdrop, twelve pieces of glass, twelve different recipes. The label under each piece names the preset it uses — and all of it is clickable, so you can watch the material react. A razor-sharp lens over a heavy frosted sheet. Click the bar, or press ⌘K, to open and close it. Thick rounded rim, strong bend, almost no haze. Opens a hazier menu. Restrained enough to sit behind real navigation. Try a segment. Drag the slider, flip the switch. Liquid metal against cut crystal. Deepest tint on…from liquidglass.miftahulislamefaz.xyz
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