
Loom Engine & Mythcore: Omniveil
High-performance, No-OOP 2D engine & MMORPG in TypeScript
Loom Engine & Mythcore: Omniveil launched on May 14, 2026 with 4 votes, #2,419 of 20,538 launches that month and more than 75% of that year's launches. The site was not reachable when checked in September 2026.
What it does
Loom Engine is a high-performance 2D framework built on a "Sadhaka" philosophy: stripping away the OOP tax to find the performant truth in TypeScript. By utilizing Data-Oriented Design and Struct-of-Arrays (SoA), Loom achieves near-native speeds and zero-allocation physics loops. Mythcore: Omniveil is our pre-alpha MMORPG manifestation of this tech, proving browser-based worlds can be dense and fluid. Built for architects who value raw throughput over bloated abstractions.
Does a similar job
all alternatives →
I'm open-sourcing my game engine2023 · github.com · ▲318Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
- H0Hypatia 0.2, a 2D adventure game engine2015 · ▲191
Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust2023 · ambient.run · ▲90Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
A 2D game engine in under 1000 lines of C2020 · github.com · ▲98A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque
More dev tools this month
the category →

Contribute to oosexgang/hackios-xnu-kernel development by creating an account on GitHub.
Dev tools · 1d ago · github.com

open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.
Dev tools · 29d ago · github.com

Contribute to reladraw/reladraw development by creating an account on GitHub.
Dev tools · 27d ago · github.com
OpenBot▲362Grok Bot alternative: free, local, open-source, multiplayer
Dev tools · 24d ago · openbot.run
Talanoa▲346Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…
Dev tools · 22d ago · talanoa.email
Source: Product Hunt launch ↗
Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai



Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com

🌱 Private, quiet space for thinking. Simple app for .md files. - zakirullin/files.md
Dev tools · May 2026 · github.com