
Loom Engine & Mythcore: Omniveil
High-performance, No-OOP 2D engine & MMORPG in TypeScript
What it does
Loom Engine is a high-performance 2D framework built on a "Sadhaka" philosophy: stripping away the OOP tax to find the performant truth in TypeScript. By utilizing Data-Oriented Design and Struct-of-Arrays (SoA), Loom achieves near-native speeds and zero-allocation physics loops. Mythcore: Omniveil is our pre-alpha MMORPG manifestation of this tech, proving browser-based worlds can be dense and fluid. Built for architects who value raw throughput over bloated abstractions.
Does the same job
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- H0Hypatia 0.2, a 2D adventure game engine2015 · ▲191
Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…
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- CACrown – A flexible game engine written from scratch in C++2017 · github.com · ▲193
- G2Gravitle – 2D soft-body engine built with Rust for the web2019 · loicbourgois.github.io · ▲95
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