LoomGraph
Visual node editor for game logic and data flows
LoomGraph launched on July 25, 2025 with 6 votes. The site was still online in September 2026, 1 year on.
What it does
Built for game developers drowning in JSON files. Design quest systems, dialogue trees, AI behaviors, or any branching logic visually. Export clean data structures that work with Unity, Unreal, Godot, or any engine.
Professional quest design tool for Unity, Unreal Engine & Godot. Create RPG quest systems, dialogue trees, and game logic visually. Visual quest editor with node-based workflow. Try free.
Built for Unreal Engine developers drowning in JSON files. Used by anyone who needs to design complex logic visually. Design quest systems, dialogue trees, state machines - any complex logic. Export clean data structures that actually work with your code. I built LoomGraph after years of wrestling with massive JSON files in Unreal Engine, trying to keep quest data organized while maintaining complex branching logic. The problem: Traditional tools force you to choose between visual clarity and technical precision. You either get messy diagrams that don't export properly, or you're stuck hand-coding complex data structures. LoomGraph bridges that gap - design visually, export perfectly. I…from loomgraph.com
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