
Moduly
Free browser-based procedural texture & pattern generators
What it does
I kept paying for texture tools that required installs just to export a single SVG. So I built Moduly. 7 WebGL generators running directly in your browser: Liquid Flow — organic Perlin noise patterns Noise Generator — normal maps for Unity, Unreal, and Godot Fabric Weave — plain, twill, satin, and herringbone patterns Ornament — math-based symmetry patterns Tiling — seamless geometric grids Text Studio — 3D extrusion, gradients, and neon glow UI Shapes — clean SVG and CSS clip-path export
Does a similar job
all alternatives →- PNPerlin noise Wang tile generator2024 · github.com · ▲34
This is a little script I wrote a while ago to help generate sprites for a game I was working on. You can use it to build a seemingly-infinite aperiodic noise texture that is actually composed of a relatively small number of tiles. For example, imagine a large grassy field or body of water in a 2D pixel art game, but without the obvious repeated patterns that arise from simple tiling. The use case is pretty niche (for example, in many cases you could just evaluate the perlin noise function directly in a shader) but I thought it was a cool idea regardless.


- ACA CSS-Only Terrain GeneratorNov 2025 · terra.layoutit.com · ▲371

- CGCSS generator for a high-def glass effect2025 · glass3d.dev · ▲420
There are lots of glassmorphism generators out there, but I wanted to push the effect further! This project is the result of months of experimenting with CSS property layering and battling browser quirks. Cross-browser compatibility is actually the reason I rely on ::before and ::after pseudo-elements to build up the effect. Move the color/opacity to the main element, and you’ll get weird color bleed on the corners in Chrome. Move the texture, and it muddles the bevel’s specular highlight. Move the bevel, and it gets blurred out by the backdrop-filter. And so on! Layers include: *…
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- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com
- FM
Dev tools · May 2026 · github.com