Mojave Paint
We all need a swiss army knife for images. A tool for really getting in there and dealing with the pixels precisely. You might be combining images into a sprite sheet, you might be matting images to squares, cutting out solid backgrounds, re-tinting graphical elements. For a website, a video game, for an app. There's a million photo editors, there's a million design tools, and Mojave Paint can do those things in varying degrees but "graphical asset production" is its first and primary mission. It's cheap! $9.99 (one-time, sad I even have to say that) for the "Pro" version. It's Mac-only, and…
Mojave Paint launched on July 14, 2026 with 85 votes, #490 of 24,623 launches that month and more than 95% of that year's launches.
What it does
Bitmap images are still, even in 2026, a hugely important medium of communication. Which is why I made Mojave Paint – a Mac-based image editor that lets you really own the production of these bitmap images. They've been making image editors since the original Mac and the Amiga and I'm sure even long before that. But somehow the choices in the modern era fall short. So I have a new option, presented by an upstart software shop in Seattle. If you're looking for AI features, look elsewhere.
A new macOS image editor with familiar key bindings and a somewhat retro aesthetic. Keeping the dream of the '90s alive! No AI tools here – plenty of other apps do that. We focus on deterministic and mathematical mutations rather than stochastically generated slop. This free download offers a 14-day trial period, after which it's a $9.99 one-time purchase to buy a perpetual license. What missing features are your biggest pain points in Mojave Paint right now? Such as square (with adjustable corner radius), circle, other primitive shapes. Ability to set fill and stroke and stroke width. Ability to set a bitmap as immutable, such that transforming it leaves the original copy non-destructively…from mojavepaint.app
In the maker’s words, at launch
We all need a swiss army knife for images. A tool for really getting in there and dealing with the pixels precisely. You might be combining images into a sprite sheet, you might be matting images to squares, cutting out solid backgrounds, re-tinting graphical elements. For a website, a video game, for an app. There's…
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