Multiplayer
We built Multiplayer because we kept running into the same problem: coding agents connected to existing observability stacks inherit all the limitations those stacks were built with. Sampled traces, aggregated metrics, context that stops at service boundaries, missing request/response content from deep within the system. The PRs they produce look plausible and fail in production (i.e. “PR slop”). Multiplayer runs locally alongside Claude Code (Codex, Copilot, and Cursor coming soon) and captures full-stack, unsampled session data across your entire system. We collect everything from…
Multiplayer launched on September 30, 2025 with 124 votes, #264 of 8,160 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
Multiplayer is a full-stack session recording tool for developers. It captures user interactions and technical data to help teams debug issues, run tests, and develop features. The product records sessions across the entire application stack, enabling developers to see exactly what users experienced when problems occur. It's designed for development teams who need to understand application behavior during testing and troubleshooting.
written from the facts on this page · September 2026
From the sources
Full stack session recordings capture the entire stack, with all data correlated, enriched, and AI-ready. You have all the context you need to fix bugs, build features, and supercharge your AI tools.
We connect your favorite coding agent to prod to fix application bugs automatically. Run us locally and eliminate PR slop.
In the maker’s words, at launch
We built Multiplayer because we kept running into the same problem: coding agents connected to existing observability stacks inherit all the limitations those stacks were built with. Sampled traces, aggregated metrics, context that stops at service boundaries, missing request/response content from deep within…
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