
Online 3D Editor
Blender-style 3D editing in your browser
What it does
Online 3D Editor is a browser-based 3D modeling tool with a Blender-style UI. Create and edit models, import GLB/GLTF/OBJ/STL/FBX files, manage materials, UVs, modifiers, sculpting, rigging, animation, lighting, cameras, and scene hierarchy directly in your browser. No install required.
Does the same job
all alternatives →- IBI built an online image editor using WebGL and CSS transforms2019 · pqina.nl · ▲425
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…


- 3E3D Editor to Create Animations, in the Browser2021 · twitter.com · ▲8
Create 3D Models OnlineJul 2026 · create3d.io · ▲6Create Production-Ready 3D Models with Create3D.io
More dev tools this month
the category →



The first open-source price index for GPU compute
Dev tools · 10d ago · getcomputable.com

Open-source GTM skills for technical founders
Dev tools · 29d ago · gtmcofounder.com

OpenTrailPaper is open-source bike computer firmware for the LilyGO T5S3 4.7" E-Paper PRO. It supports offline maps, GPX routes, FIT recording and Bluetooth sensors.
Dev tools · 2d ago · opentrailpaper.com
Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai


- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com
- FM
Dev tools · May 2026 · github.com