Online challenge: Build a CPU from scratch
An educational puzzle game. Solve a series of tasks where you build increasingly powerful components. Starts with the simplest logical components and ends up with a programmable computer.
Online challenge: Build a CPU from scratch launched on July 11, 2018 with 143 votes, #182 of 2,673 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 8 years on.
In plain words
This educational puzzle game challenges players to construct increasingly complex computer components through a series of tasks, beginning with basic logical gates and progressing toward a fully programmable computer. Designed for those interested in understanding how computers work at a fundamental level, the game teaches hardware design principles through hands-on problem-solving. Players advance through graduated challenges that build upon previous lessons, making it suitable for students and hobbyists seeking practical knowledge of computer architecture.
written from the facts on this page · September 2026
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I made a game where you build a CPU from logic gatesJul 2026 · select.supply · ▲102I built ChipBuilder to make computer architecture more approachable through interactive puzzles. You start with basic logic gates like AND, OR, and NOT, then gradually combine them into adders, multiplexers, memory, an ALU, and eventually a complete CPU. Once you've built the hardware, you can write assembly programs that run on the processor you created. The game is inspired by courses like Nand2Tetris, but everything runs directly in the browser with a visual circuit editor, simulations, and progressively harder challenges.
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I made a digital circuit drawing and simulation game2024 · github.com · ▲139Inspired by games like Turing Complete/Virtual Circuit Board/Logic World, I tried to make a mix of aseprite and wiredworld/wired-logic, the idea being the user can build a digital circuit using a "fullstack" pixelart creation workflow. The circuit is just an image. The primitives are (i) connected wires which have undefined, 0 or 1 state during simulation (displayed brighter or darker in function of the state) and (ii) NANDs, which are little pixel triangles. During simulation the user can interact with any wire by clicking on it, toggling its state, which is cool for messing…
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