Penrose Pipes
I’ve been a big fan of Hexapipes since it came out last year. I also wanted to learn about Penrose tiling. So I implemented a Penrose grid for Hexapipes! My intention is to contribute the code back to Hexapipes. Earlier this year I contributed the Cube grid as a practice run. It is a joy working with the brilliant @gereleth. It will take some work to raise the code to the Hexapipes standard. But the game is ready to play, so I thought I’d release it at its own domain. It is based on a new JS library for generating a random area of Penrose tiles, implementing algorithms by Simon Tatham. Demo…
In plain words
Penrose Pipes is a puzzle game that adapts the Hexapipes pipe-connecting mechanics to a Penrose tiling grid. Built on a new JavaScript library that generates random Penrose tile patterns using Simon Tatham's algorithms, it offers players a visual twist on the classic puzzle format. Designed for puzzle game enthusiasts and those curious about Penrose tiling, the game provides a relatively accessible but aesthetically distinctive playing experience while the developer works toward integrating it into the main Hexapipes project.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I’ve been a big fan of Hexapipes since it came out last year. I also wanted to learn about Penrose tiling. So I implemented a Penrose grid for Hexapipes! My intention is to contribute the code back to Hexapipes. Earlier this year I contributed the Cube grid as a practice run. It is a joy working with the brilliant @gereleth. It will take some work to raise the code to the Hexapipes standard. But the game is ready to play, so I thought I’d release it at its own domain. It is based on a new JS library for generating a random area of Penrose tiles, implementing algorithms by Simon Tatham. Demo here: https://gordonwoodhull.github.io/penrose-fill-polygon/penros... Please post feedback here or on GitHub: https://github.com/gordonwoodhull/hexapipes/issues It’s a relatively easy game as Hexapipes grids go, but it has a fun loopy aesthetic. I hope others enjoy playing it as much as I enjoyed coding it!
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