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Dev tools · August 6, 2021

Physically-Based GPU Pathtracer with Mitsuba XML Support

GPU Raytracer from scratch in C++/CUDA. Contribute to jan-van-bergen/GPU-Raytracer development by creating an account on GitHub.

Physically-Based GPU Pathtracer with Mitsuba XML Support launched on August 6, 2021 with 63 votes, #1,074 of 2,953 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 5 years on.

In plain words

This is a GPU-based pathtracer that renders images using physically-based light simulation. It supports Mitsuba XML scene files, allowing users to work with existing scene descriptions. The software is designed for anyone needing photorealistic rendering capabilities, from artists to researchers. It runs on GPU hardware for faster computation compared to CPU-based alternatives.

written from the facts on this page · September 2026

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