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Growth · August 9, 2014

Physically Based Rendering on the web

With a community of over one million creators, we are the world’s largest platform to publish, share, and discover 3D content on web, mobile, AR, and VR.

Physically Based Rendering on the web launched on August 9, 2014 with 17 votes and more than 75% of that year's launches. The site was still online in September 2026, 12 years on.

In plain words

Physically Based Rendering on the web is a platform for publishing, sharing, and discovering 3D content across web, mobile, AR, and VR. It serves a community of over one million creators who can manage assets, distribute experiences, and collaborate with others. The platform offers embeddable 3D models for ecommerce, advertising, and social media, along with tools for lighting, materials, animation, audio, and VR positioning. Users can showcase work, learn from the community, and access a Physically Based Rendering toolset for every model.

written from the facts on this page · September 2026

From the sources

Manage your 3D assets. Distribute 3D & AR experiences. Collaborate with others. Showcase your work. Embeddable everywhere, for eCommerce, advertising and social media. Get inspired. Showcase your skills. Learn from millions of community members. Under-the-hood access to a powerful Physically Based Rendering toolset for every single model. Set up lighting, materials, animation, audio, annotations, VR positioning, andfrom labs.sketchfab.com

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Source: Show HN post ↗

Launched alongside, August 2014

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